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Prototype
2026

Checkride

A scenario-based PPL training game focused on aeronautical decision-making and procedural judgment.

Genres
Training Sim
Aviation
Decision-Making
Tech Stack
Phaser 3
TypeScript
Interactive Narrative

Explore Checkride

Check out the source code and learn from the implementation.

The Pitch

Checkride translates private pilot oral and scenario prep into an interactive training format. Instead of static study materials, it presents aviation decision-making as branching gameplay built to reinforce ADM, situational awareness, and procedural thinking.

What I Built

Scenario-based mission structure for PPL training

Decision branches built around ADM and judgment calls

Debrief-style scoring and progression loops

Browser-friendly prototype workflow for quick iteration

Training-first design inspired by real checkride preparation

Expandable structure for future maneuvers, emergencies, and oral scenarios

The Story

The Beginning

Checkride grew out of the idea that aviation training can be made more memorable and useful when study material becomes an interactive scenario instead of a passive document.

The Journey

The project focuses on making pilot decision-making legible, repeatable, and measurable through game structure. Each scene is designed to help players think through outcomes, not just memorize answers.

Where It Stands

It represents a practical serious-game direction for the studio: education and simulation with stronger replayability and retention than traditional prep materials.