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Prototype
2026

Checkride

A training-oriented interactive prototype exploring decision-making and scenario-based learning.

Genres
Training Sim
Aviation
Decision-Making
Tech Stack
Phaser 3
TypeScript
Interactive Narrative
Checkride aviation training logo

The Pitch

Checkride is a serious-game prototype exploring how training material can become more interactive, memorable, and replayable. Public copy emphasizes the learning direction without publishing the project's full structure.

What I Built

Scenario-based training prototype

Interactive decision-focused learning structure

Replayable serious-game direction

Browser-friendly iteration workflow

Training-first design approach

Detailed instructional structure kept private during development

The Story

The Beginning

Checkride grew out of the idea that specialized training can become more memorable and useful when it is experienced interactively.

The Journey

The project is being shaped into a serious-game format that supports repeatable decision-making practice while keeping the finer implementation details private.

Where It Stands

It represents a practical serious-game direction for the studio: education and simulation with stronger replayability than passive study materials.