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About the studio

A one-person studio building original games and playable experiments

JugPanda Studios started in educational game research and has grown into a broader home for original games — one flagship build at a time, backed by smaller experiments that prove whether an idea deserves to grow.

The story

The first big question was whether games could teach well without becoming dry, manipulative, or overly abstract. That work became Coco Crunchers — a multi-year educational platformer that was both research and a real shipped release.

That foundation still matters, but the studio has grown past any single genre. Today the slate mixes a larger flagship build with playable experiments and smaller prototypes — each shared publicly at whatever level of detail fits its stage.

In practice, JugPanda Studios behaves like a compact game R&D lab: some projects aim at larger-scale commercial identity, some validate mechanics quickly, and some turn specialized expertise into something playable.

How the studio works

Research-Informed

Testing, learning outcomes, and player behavior still shape decisions — even when the work shifts toward more commercial game feel.

Player-First

The goal is playable, readable, pressure-tested work, not design theory that only sounds good in a pitch paragraph.

Experimental

Small prototypes answer hard questions quickly, then the strongest mechanics survive into larger builds.

Intentional

Each project needs a clear reason to exist: sharpen a genre hook, prove a system, or solve a specific training problem.

Game Frameworks Godot 4.4 · Phaser · Colyseus · pygame-ce

Languages GDScript · TypeScript · Python · JavaScript

Systems Co-op Gameplay · AI Behaviors · Interactive Narrative · Rapid Prototyping

Design Game Design · Level Design · UX/UI · Research Design

The best way to understand the studio is to play what it makes.