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Development Log

Studio updates, technical notes, and milestones

Browse recent work across VEILBREAK, WHISPER, Checkride, and the studio itself — from design thinking to prototype progress.

4

Published updates

4

Projects covered

15

Topics tracked

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Filter by project or topic to zero in on the kind of updates you want.

Featured Update
April 10, 2026
VEILBREAK Vertical Slice: Locking Combat, Roles, and Yokai Pressure
VEILBREAK is moving deeper into vertical-slice territory as combat readability, class identity, and yokai encounter pressure become the core focus.
VEILBREAK
Vertical Slice
Combat
Studio Update

Archive

4 updates matching your current filters.

April 8, 2026
Checkride: Turning Study Material into Playable Decision Training
Checkride is evolving into a serious-game prototype that treats pilot judgment, scenario planning, and debrief loops as gameplay rather than static prep material.
Checkride
Training Game
Design
Prototype
April 5, 2026
WHISPER Playtests: Sharpening Multiplayer Horror Through Iteration
WHISPER continues to improve through playtest-driven changes focused on multiplayer clarity, tension, and keeping communication central to survival.
WHISPER
Playtesting
Multiplayer
Horror
February 1, 2025
Launching JugPanda Studios — A Three-Year Retrospective
After three years of research, 32 participants, and one released game, JugPanda Studios officially opens its doors. Here's the story of how we got here.
Studio News
Retrospective
Coco Crunchers